
Mazoo
A downloadable game

Every animal in Mazoo is fast asleep, and they've lost their eyes. Roll each eye into its socket, and watch your new friend wake up, one tilt at a time.

- Compact, sleeping animals. Every animal is asleep, curled up in the iPhone's compact space, waiting for its eyes.
- One tilt for every eye. Tilt is the only control, and it moves every ball at once, at every level.
- A creature that wakes up, step by step. The world starts hushed, dark and muted. Each seated eye and the bumps it made when tilted ripples piano tones into the track, until the last eye brings the whole animal into bloom.
- Obstacles borrowed from real life. Every obstacle comes from the animal's own features, so the tracks grow busier and more diverse as the reveals grow richer.
- Built for iPhone, down to the shake. Mazoo runs on Swift and SpriteKit, with CoreMotion for natural tilt and Core Haptics for every bump and lock.

- Tilt your phone to roll the balls around the track. They're the animal's eyes.
- Guide them past the obstacles, and don't worry, there's no losing, just a little lost time.
- Settle each eye into a socket. It will blink and lock in place.
- Watch the animal wake up.

| Role | Member(s) |
| Game Designer | Syauqi Muhammad, Jason Marsellino, Hans Hartowidjojo |
| Game Artist | Nashita Saaliha, Christopher Jonathan |
| Programmer | Ryan Firdaus, Jason Marsellino, Syauqi Muhammad |
| Sound Picker | Hans Hartowidjojo, Christopher Jonathan |
| Published | 3 days ago |
| Status | Prototype |
| Authors | PhoenixWry2, Seejeei, nashislh |
| Genre | Puzzle |
| AI Disclosure | AI Assisted, Code |






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